Videoconferencing

Improved communications infrastructure and affordable PC-based systems make videoconferencing a viable mass market option

                                                                 By Simon Burns

 

       At the 1964 World’s Fair in New York, a piece of the future was on show at AT&T’s booth. Apparently straight from the pages of science fiction, the company’s prototype Picturephone provided a video and audio link with a similar device in Los Angeles. As visitors flocked to see the inventions, the day when there would be a Picturephone in every home seemed close. But, with the technology of the time, reproducing the one-off prototype on a mass market scale and at affordable prices was simply impossible.

       The Picturephone joined history’s long list of fascinating but unattainable ideas, such as pocket televisions and personal computers. The true dawn of the videophone age would have to await development of a communications infrastructure able to carry the huge volumes of data demanded by video transmissions. Today, new digital communications networks and advances in data compression technology are finally making mass production of videophones and videoconferencing application a possibility. Meanwhile, worldwide standards are being finalized systems from different manufactures will be interoperable.

 

Technical issues

       Since the earliest days of  videoconferencing, the biggest stumbling block has been the inadequate bandwidth available on public communications systems . Bandwidth refers to the capacity of a channel, a telephone line, for example, to carry information. In videoconferencing applications, bandwidth is generally measured in kilobits per second (Kbps) or megabits per second (Mbps). Given an ideal communication channel, how much bandwidth would videoconferencing system required? The CIF (Common Intermediate Format) size, supported by the majority of videoconferencing application, is 253 x 288 pixels. This is less than a quarter of the screen on a 15-inch monitor. At eight bits per pixel, each frame of video will occupy about 811,000 bits. Assuming we want something close to TV quality, we need to send 25 frames per second. This gives us a total of 25 x 811,000 or more than 20 million bits per second.

       Since videoconferencing requires twoway communication, this figure should be doubled , to 40 Mbps . For comparison, the fastest modems can transmit at up to 33.6 Kbps, over 1200 times slow. Even an Ethernet LAN , at 10 Mbps , will be found wanting . These figures  illustrate the importance compression to current videoconferencing schemes .

       Compression algorithms, such as MPEG can reduce a stream of video data to less then ten percent of its original size. While MPEG is suitable for the compression of fast moving images of the type found in a feature film, the subject mutter of most videoconferencing sessions presents a slightly different challenge.       

       Although  basically similar to MPEG the H.261 compression algorithm defined under the International Telecommunication Union(ITU) H.320 videoconferencing standard is optimized for «talking heads» scenes with little motion . More specifically, H.261 is at its best when handling motion vectors of less than 15 pixels per frame. In practice, this means that the head and facial movements present in normal conversation are most suitable for transmission by H.261. Rapid motion, waving for example, is likely to lead to a temporary loss of video quality.

       Another area where H.261 differs from MPEG, is its need to operate in real time on unreliable networks. Both compression algorithms achieve a considerable part of their bandwidth savings by only transmitting the parts of the picture that change from frame to frame. When data is lost during transmission  - a strong possibility when video is being sent down a telephone line - the following frames will be garbled. To recover quickly from this situations, H.261 reqularly sends a complete frame to video data.

       Because there are strong similarities between H.261 and MPEG (they are both based on a compression scheme known as Discrete Cosine Transform, or DCT), it would seem logical to produce hardware able to handle both. Some companies such as Information Technology Inc. (ITI) of  Santa Clara, California, have developed programmable codec chips that can handle H.320 , H.324 and MPEG. AT&T also produces a chip, the AVP III, that supports all three of these standards. Unlike ITI’s VCP chip, the AVP III is not programmable.

 

Communication channels

       While there is a very wide variety of software and hardware in use for desktop videoconferencing systems, there are only three widely accepted methods of connecting desktop to desktop. These are ISDN (Integrated Services Digital Network), LAN and POTS (the Plain Old Telephone Service).

       POTS systems are particularly attractive to buyers because of the ubiquity, familiarity and low cost of the standard analog phone line. The problem with POTS, however, is its limited bandwidth. State-of-the-art 28.8 Kbps modems are, on a good line, fast enough to transmit a small (credit-card sized) image at around ten frames per second.

       If there were faster modems on the horizon, this would be an acceptable beginning. But 33.6 Kbps modems recently announced by manufactures such as US Robotics, are coming very cloe to the theoretical maximum amount of data that can be squeezed into the narrow pipe of an analog telephone line. Any further improvement in POTS videoconferencing will have to come from enhanced compression algorithms.

       Integrated Services Digital Network (ISDN) , a key enabling technology for videoconferencing has been a long time coming . Pilot ISDN projects were established in the 1970s. Today there are an estimated 300,000 ISDN lines in use in Europe. The ISDN Basic Rate Interface (BRI) provides a 128 Kbps data channel. With compression, this is adequate for videoconferencing. Systems running over a single ISDN circuit can provide frame rates of 15 to 30 fps, depending on picture size and hardware. The H.320 standard works with data channels in multiples of 64 Kbps, so more than one ISDN line can cost benefits. Digital cameras have also found a niche in the burgeoning on-line services and electronics publishing markets, where images may never need to be printed on paper.

       Photo-journalism is another strong potential market for today’s cameras. In fact one news agency, the Associated Press, even markets a re-badged Canon digital camera, the NC-2000, to journalists. Relatively low resolutions and extremely large sizes are still hindering acceptance in this field, however.

 

Innovative design

       Consumer electronics manufacture Casio has something of a reputation for quirky products that use design innovations to undercit competitors on price or features. This has always been a rather hit or miss approach, but Casio’s first digital camera looks likely to be a hit.

       Most of the digital cameras on the market still resemble film cameras very closely in appearance and operation. Casio’s QV-10 moves away from this traditional analogy by replacing the viewfinder with a 1.8-inch, 480x240 active matrix LCD screen of the sort familiar from some video cameras. Updated about three times a second, the LCD provides an accurate preview of the picture to be taken and can be used to review shots stored in the camera’s 96-picture memory. The side-mounted lens, swivels vertically though 180 degrees, allowing users to keep the subject in shot and watch the LCD, while the camera is held at waist-level or above the head, for example.

       The camera also features TV output, enabling direct connection to a TV, video recorder, or Casio’s US$600 VG-100 Personal Video Printer. As well as a digital output socket, used to download images to a PC, the QV-10 also has a digital input. Images can be uploaded from a PC to the camera, and the built-in LCD or any TV screen can then be used for presentations.

       The QV-10’s unusual design combined with the obvious utility of the LSD screen will make it stand out on store shelves that are already becoming crowded with sub-$1000 digital cameras featured here, the QV-10 possesses an external feature, the LSD screen, that makes demonstrations simple and immediately shows a potential buyer why a digital camera is different from, and perhaps better than, a traditional camera.

        A group of sub-1000$ cameras from several manufactures, including Kodak, Chinon, Logitech and Apple, are based around a core developed by Kodak and Chinon, a Japanese manufacturer products.

        The Kodak DC-40 and the Logitech Pixtura are practically twins. Designed by Logitech and engineered by Kodak, the two cameras are physically identical, differing only in some minor detaiils of their internal operating software. The description of the Pixtura, below, also applies in most respects to the DC-40.

        Logitech’s Pixtura is a little larger than the kind of fixed-focus point and shoot camera that its manufacturers hope it will supercede. Attractively-styled, it takes 24-bit color pictures at a maximum resolution of 768 by 512 pixels. The Kodak DC-40 differs slightly here with an upper limit of 756 by 504 pixels. The Pixtura stores up to 48 shots at the highest resolution, and up to 144 at lower resolutions.

        One problem afflicting all four of the sub-$1000 cameras mentioned here is the appearance of spurious light or dark pixels, sometimes referred to as artifacts, on high-contrast boundaries within the image. Some sources attribute this problem to the CCD, others blame Kodak’s proprietary RADC algorithm, which compresses data inside the camera.

        Chinon’s, ES-3000, while based on the same hardware as the Pixtura, adds additional features and is aimed at a slightly higher market segment. The ES-3000 turns out the same 24-bit 640 by 480 pixel pictures but adds features such as a 3X power zoom lens and auto focus. Chinon’s recommended price for the unit is below US$1000. Another Chinon camera, the ES-1000, at US$499, is probably the first color digital camera to break the US$500 barrier. However, resolution is only 501 by 370 pixels, and the camera only stores eight images.

        There is a large gap in the market between the best of the VGA-resolution cameras, at between US$1000 and US$3000, and the more powerful cameras, which cost at least US$10,000. Pitched some way above the cheaper cameras are models such as Agfa’s ActionCam, which provides resolution of 1528 by 1148. (Contact Agfa Division, Bayer Corporation, at Tal + 1 800 685 4271, Fax +1 508 583 4168.) In the same league is Fuji’s DS-505, which takes 1280 by 1000 pixel images but costs US$12,780.

        For those who want quality at any price, Kodak’s DCS-460 offers a resolution of 3060 x 2036 at a recommended price of $27,995. The most expensive model on the market is probably the Big Shot, from US imaging company, Dicomed. The ability to take 4096 by 4096 pixel shots in 24-bit color will leave very little change from US$50,000.

 

Smile please

        Most of the advice given to users of conventional cameras, regarding exposure and picture composition, is also relevant to digital cameras. To use a digital camera to best advantage, though, some other points should be borne in mind. A digital camera’s CCD is more sensitive to light than photographic film. This fact is appreciated by astronomers, who, after commercial video and photography companies, are one of the main users of CCDs. Photographers used to traditional cameras may find themselves overexposing shots at first. In some of the cameras, the CCD is equivalent to ISO 200 film, while the more sensitive CCDs, in cameras such as the Agfa ActionCam, reach ISO 800, or even ISO 1600. In practical terms, this means that pictures can be taken in relatively low light without a flash. In general, it is better to underexpose shots and then use image processing software, as necessary, to brighten them up.

        The shutter speeds of some of the cheaper cameras are inadequate for shots of faster moving objects, which will appear blurred. Several of the cameras mentioned here suffer from aliasing or artifacting problems. Pictures with many high-contrast edges, a checker-board pattern or ivy growing on a white wall, for example, will bring out the worst in these models.

        Familiarity with a good image processing application, Adobe Photoshop or Fractal Design Painter for example, will pay dividends with the low-end cameras. Many users may find themselves spending more time on post-processing work than on taking pictures. Many business users require a close-up or macro lens, particularly for applications where a digital camera is replacing a flatbed scanner. Some of the models mentioned here have this feature built in, others can be enhanced with a proprietary or third-party lens.

 

Future development

        The video applications that have traditionally driven CCD development have been satisfied with relatively low resolutions, but even casual users of digital cameras will require better quality from their snaps. The resolution of a typical frame of 35mm photographic film is 6,000 x 10,000 pixels. The VGA (640 x 480 pixel) resolutions available from today’s  sub-$1,000 digital cameras fall woefully short of these figures. Like LCD panels, CCDs fase size, restrictions related to manufacturing difficulties. There is an increasing likelihood of defects being introduced as the number of elements increases, so larger CCDs produce higher reject rates, which leads directly to increased unit prices. CCDs are particularly vulnerable to defects because of the way in which an image on the CCD is transferred to the camera’s memory. There is a fairly high probability that even a single fault will make the whole CCD useless.

        The hugely cletailed images captured by even higher resolution cameras will require cheaper storage and better compression algorithms. Today’s comparatively small CCDs are already creating some very large files, up to 20 MB in extreme cases. In digital form, the 60 million pixels of a single 35 mm film frame, stored as a 24-bit true color image, would occupy around 120 MB of storage space, without compression. Disk storage offers cost benefits over RAM but falls down when durability is required, especially outside the studio. However, lenses have always been fragile, so photographers are used to handling expensive camera equipment with a reasonable degree of care.

        The home market will create a great demand for cheaper color printers. In the case of high-end printers, particularly dye sublimation models, both the machines themselves, and the print media and other consumables, are still much too expensive for ordinary weekend photographers. There are interesting implications here for the printer trade in general. If even a part of the billions of dollars that are spent on film each year is diverted to the printer market, production volumes will rise, and prices will fall so low that monochrome printers will, at some point, go the way of monochrome monitors. Kodak CEO, George Fisher has postulated a US$300 photographic quality color printer, to complement the future US$300 digital camera.                                                    



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